The League of Extraordinary Gentlemen, Volume 2 share button
Alan Moore
Format Paperback
Dimensions 6.61 (w) x 10.17 (h) x 0.36 (d)
Pages 228
Publisher DC Comics
Publication Date September 2004
ISBN 9781401201180
Book ISBN 10 1401201180
About Book
When alien invaders from Mars mercilessly attack London, the British throne quickly calls upon the League to protect the empire. When one of the members dies a horrific death, the members must call upon Dr. Moreau as their last desperate hope.

The Washington Post

O'Neill is at the top of his game, and he matches Moore's writing in quality and style. His visualization of Moore's Britain is full of warm, bright colors, and he fills the frames with tiny inside jokes, including a Bleak House hotel and a Peter Rabbit being mauled on the side of the road. There's enough sex, treachery, murder and tentacled aliens to satisfy any Victorian sensibility, but there is less suspense (and less surprise) in this volume. — Jessa Crispin

Publishers Weekly - Publisher's Weekly

Acclaimed comics author Moore (Watchmen) has combined his love of 19th-century adventure literature with an imaginative mastery of its 20th-century corollary, the superhero comic book. This delightful work features a grand collection of signature 19th-century fictional adventurers, covertly brought together to defend the empire. The League of Extraordinary Gentlemen comprises such characters as Minna Murray (formerly Harker), from Bram Stoker's Dracula; Robert Louis Stevenson's Dr. Jekyll (and his monstrous alter ego, Mr. Hyde); and Jules Verne's Captain Nemo, restored to the dark, grim-visaged Sikh Verne originally intended. There's also Hawley Griffin, the imperceptible hero of H.G. Well's The Invisible Man, and Allan Quartermain, the daring adventurer of King Solomon's Mines and other classic yarns by H. Rider Haggard. It's 1898, and these troubled adventurers are spread around the globe, in the midst of one pickle or another. Quartermain is found near death, delirious in a Cairo opium den; the perverse Griffin is captured terrorizing an all-girls school (leaving behind a series of mysterious pregnancies); and the gruesome Mr. Hyde is rescued from the mob set to kill him at the end of Stevenson's classic novel. This collection of flawed and gloomy heroes is recruited to fight a criminal mastermind (a notorious 19th-century literary villain) intent on firebombing the East End of London. The book also includes "Allan and the Sundered Veil," a rip-snorting, prose time-travel story starring Quartermain and written in the manner of the 19th-century "penny dreadful." Moore and O'Neill have created a Victorian era Fantastic Four, a beautifully illustrated reprise of 19th-century literary derring-do packed with period detail, great humor and rousing adventure. (Feb.) Copyright 2001 Cahners Business Information.

Publishers Weekly

Moore continues his trip through pulp genres with this second volume of The League. This collection includes plenty of faux-Victorian backup material, including the comic book series' original covers, and a lengthy prose short story by Moore. Although the film version was a bust, the source material remains an enjoyable, beautifully executed adventure series. Set in an alternate, technologically advanced 1898 London, the story finds legendary literary heroes Allan Quartermain, Captain Nemo, Hawley Griffin (the Invisible Man), Edward Hyde and Mina Murray fighting battles that the British Empire can't handle without them. Here, the eclectic team is defending Earth from a Martian invasion, partially set in motion by another pulp hero, Edgar Rice Burroughs's John Carter of Mars. Moore spares no opportunity to play up the team's origins. Edward Hyde, the monstrous side of Dr. Jekyll, is a nasty brute, while Nemo is an imperious egomaniac, and the once-dashing Allan Quartermain is in the twilight of his powers, yet manages to romance Mina Murray, of Dracula notoriety. Moore remains faithful to the stories' structures (e.g., the Martian invasion is a pulpy romp, complete with burning farm houses, silly-looking creatures and plenty of political intrigue). O'Neill, his artistic collaborator, continues his fine run on the series. His drawings are influenced by 19th-century woodcuts but remain loose and lively. His exquisite renderings of machines and urban landscape remain a reason to look at this series-rarely has an adventure comic been so much fun to observe. (Dec. 2003) Copyright 2004 Reed Business Information.

Library Journal

According to Publishers Weekly, Volume 1 of this literary megacrossover series was the best-selling graphic novel of 2003; interest in this second volume is likely to be high, then. When H.G. Wells's "Martians" from The War of the Worlds invade Victorian England, Mycroft Holmes (Sherlock's brother) summons his team of operatives for help. While Captain Nemo and Mr. Hyde defend London, Mina Murray (Mina Harker from Dracula) and adventurer Allan Quatermain go in search of a mysterious doctor who holds the key to the world's survival. But the Invisible Man (appropriately, perhaps) disappears. The story is less exciting and action-packed as might be expected, but it does take the characters in interesting directions. Moore's writing is intelligent, and the book, especially a long text travelog at the end, includes an astonishing array of further literary references, which may inspire some readers to seek out the original works. O'Neill's artwork is angular, moody, and sometimes grotesque, with impressive panoramic scenes of combat and destruction. Though not quite as enjoyable as the first book (but close), this is recommended for all libraries. Some surprisingly explicit sex and violence will limit it to adult collections. Copyright 2004 Reed Business Information.